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  • A Curricular or Academic Mission will offer formal courses, minors, majors and perhaps degrees, that complement existing programs and departments in the College of Fine Arts and across campus.

Bachelor of Arts in Arts and Entertainment Technologies                                            Concentrations: Media Systems and Production, Design, Game and Mobile Applications, Music and Audio Production, Experimental Arts.

M.F.A. and Ph.D. programs available in all concentrations including and interdisciplinary Ph.D.

  • A Research Component will engage faculty, graduate and undergraduate students in sponsored research on art, entertainment and technology.

Collaborative research projects with Computer Science, Engineering, Architecture and cultural industry partners. Topics include artistic applications of computer systems, emerging materials, fabrication, playable applications and new modes of live performance.

  • The UT Creativity Commons, an extra-curricular resource open to all UT students and faculty for their own creative inventions.

Workspaces are available to all UT students for creative projects with audio, video, game and application development, 3D printing and fabrication, microelectronics “makerspace.”

  • The Hub will provide advice, assistance and expertise in areas of technology transfer, commercialization, copyright and patenting. It will be closely tied to internal partners such as Long Horn Startups and the Austin Technology Incubator.

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  • A Curricular or Academic Mission will offer formal courses, minors, majors and perhaps degrees, that complement existing programs and departments in the College of Fine Arts and across campus.

Bachelor of Arts in Arts and Entertainment Technologies                                            Concentrations: Media Systems and Production, Design, Game and Mobile Applications, Music and Audio Production, Experimental Arts.

M.F.A. and Ph.D. programs available in all concentrations including and interdisciplinary Ph.D.

  • A Research Component will engage faculty, graduate and undergraduate students in sponsored research on art, entertainment and technology.

Collaborative research projects with Computer Science, Engineering, Architecture and cultural industry partners. Topics include artistic applications of computer systems, emerging materials, fabrication, playable applications and new modes of live performance.

  • The UT Creativity Commons, an extra-curricular resource open to all UT students and faculty for their own creative inventions.

Workspaces are available to all UT students for creative projects with audio, video, game and application development, 3D printing and fabrication, microelectronics “makerspace.”

  • The Hub will provide advice, assistance and expertise in areas of technology transfer, commercialization, copyright and patenting. It will be closely tied to internal partners such as Long Horn Startups and the Austin Technology Incubator.

Using “Paste as Plain Text” button:

• A Curricular or Academic Mission will offer formal courses, minors, majors and perhaps degrees, that complement existing programs and departments in the College of Fine Arts and across campus.

Bachelor of Arts in Arts and Entertainment Technologies Concentrations: Media Systems and Production, Design, Game and Mobile Applications, Music and Audio Production, Experimental Arts.

M.F.A. and Ph.D. programs available in all concentrations including and interdisciplinary Ph.D.

• A Research Component will engage faculty, graduate and undergraduate students in sponsored research on art, entertainment and technology.

Collaborative research projects with Computer Science, Engineering, Architecture and cultural industry partners. Topics include artistic applications of computer systems, emerging materials, fabrication, playable applications and new modes of live performance.

• The UT Creativity Commons, an extra-curricular resource open to all UT students and faculty for their own creative inventions.

Workspaces are available to all UT students for creative projects with audio, video, game and application development, 3D printing and fabrication, microelectronics “makerspace.”

• The Hub will provide advice, assistance and expertise in areas of technology transfer, commercialization, copyright and patenting. It will be closely tied to internal partners such as Long Horn Startups and the Austin Technology Incubator.

 

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