Category: SFX 2018

Silicone Lifecasting Hiccups

Would like to preface this by clarifying that me and my team entered this with very limited background knowledge in casting and molding making. That said, definitely made the mistake of thinking working with the material would be a lot… Continue Reading Silicone Lifecasting Hiccups

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A Barn Fit For a Kook

I was assigned the task of creating the barn and trees for our Space Kook. Both of the items went through a variety adjustments, but the final product was something that our entire team was proud of. I began the… Continue Reading A Barn Fit For a Kook

Product Development of an Underworld Camcorder- An ‘Eye-Opening’ Experience

From beginning to end this past semester, the product development of the Bat Camcorder challenged us weekly to consider design changes for both function and aesthetics. Now that the effect has been filmed, a finalization of the prototype is continued… Continue Reading Product Development of an Underworld Camcorder- An ‘Eye-Opening’ Experience

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Not for Intended Use

Of all the things my team has learned from working on the Bat-Camcorder, the biggest lesson is that you never have to use materials for their original use. In fact, sometimes materials work better if they are not used for their… Continue Reading Not for Intended Use

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A New Nightmare: Application Day

Cloak. Check! Prosthetics. Check! Gloves. Check! Horns. Check! Everything was ready for shooting day. We finalized our storyboard, all of our prosthetics had the first layer of makeup on them, and we attached the horns to the hood of the… Continue Reading A New Nightmare: Application Day

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Admin Bot: A Look Back

12/2/2018 Filming has been completed, our effect is in working, presentable, exhibit ready shape and we’re nearing the end of the semester. The last time y’all heard from me things were heating up and redesigns were happening in order to… Continue Reading Admin Bot: A Look Back

Implied Mechanics – Hiding and Faking Mechanisms

Goals For our bot’s arms, we wanted a highly flexible structure, so puppeteering them with rods would be straightforward and wouldn’t resist motion much. However, we also wanted our arms to look like they were being controlled by actuators on… Continue Reading Implied Mechanics – Hiding and Faking Mechanisms

Race to the End

Well this week we definitely were put to the test and went full speed. Finally through the kitpices onto the ship and did some rough up to give it the old and aged look. Kaan’s and Kyle’s artistry skills are… Continue Reading Race to the End

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Experimentation and Tried and Tested Trade Secrets

After further progress on our Space Kook it became clear we had to divide up the work between two Space Kook iterations. Our Big guy and our Little guy, and with this division so our experimentation began! Within our group… Continue Reading Experimentation and Tried and Tested Trade Secrets

GELing It All Together

Hello! A lot of stuff has happened since my last post, but let me try to catch you up on what I’ve been working on for the past couple of weeks… When my team was working out how the “skin”… Continue Reading GELing It All Together

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