Monthly Archives: September 2016

CATTt Applied to Gaze – III

Gone Girl movie

Theory

In Gaze, the theory that the video based on is Laura Mulvey’s “male gaze”. Her theory is based on film, mine is on entertainment industry and indirectly on life. Although my inspiration was the novel based film Gone Girl, I took the script from book itself. Script in the film was an analogy in itself because it was criticizing the Hollywood industry which Gone Girl movie was also very much depending on. But I tried link it with daily life rather than turning the video to a film analysis. So for the video the gaze was everywhere in our daily life. It was satiric of course but at the same time very real. We were as young women expected to be the cool girl.

Target

My target was an audience instead of an institution. Video talks to young women aged 15-30 because of its content that is from the popular culture.

tale

Tale would be the video medium itself since the Mulvey’s theory was based on feature-length film that would be watched in a movie theatre. Whereas video is for digital platform be it mobile phone, tablet or laptop.

CATTt – Analogy

Analogy: Method becomes invention when it relies on analogy and chance

  • I was thinking of this for long time and I think I found something related to it. My initial criterion was to search for a piece of tech that is cheap and can change your perspective of seeing. It is quite related to microscope project because when you put a small object within its view port, it changes the way you observe anything. You can use it in your own ways to explore different things. I also discussed it in last class and it was helpful for framing a criteria.
  • The piece of tech that I selected for this is ‘Google Cardboard’. It was the first of its kind and promotes virtual reality (VR). The platform is intended as a low cost system to encourage interest and development in VR application. Users can either build their own viewer from simple, low-cost components using specifications published by Google, or purchase a pre-manufactured one. The viewer is used by placing a smartphone into the back of it and viewing through the lenses in the front.

Screen Shot 2016-09-28 at 8.52.01 AM

  • It does promote the idea of exploring something with some low-cost infrastructure. The design is open source so anyone can build this around the world.
  • But as something low-cost tech is invented there are always some players who want to target the rich audience. These players convert the great ideas into well-defined design with super ergonomics and sell it 10/20 higher than the initial cost.

“An invention is not that looks great but something that works great” 

  • Now the question is do we really need it?
  • Is ‘targeting rich class’ mentality helping others to invent?

 

Designerly ways of connecting…?

  • After reading ‘Designerly ways of knowing’ I found some interesting connection with my project (microscope) and the article. it helped me to put my thoughts in meaningful way. Initial brief in the articles reports about ‘three cultures and there phenomenon’ of human knowledge. Below attached is a recap of the report,
  • The phenomenon of study in each culture is
    • in the sciences: the natural world
    • in the humanities: human experience
    • in design: the man-made world
  • When we received our prototype (functional) I did some testing of it and one of the objects that I tested was a Mosquito. There was a dead mosquito lying on a table and i put it on the glass top. I started zooming onto that thing and within few seconds I was blown away with the detailing of that natural creature. Now I think I know the reasons behind it and I would like to share it in ‘Designerly ways..’
    • It(Mosquito) was from natural world
    • We developed(Man-made) a human experience around the natural world
  • Science -———————> Manmade world(design) —————————> Human experience
  • There is a bridge called design that was developed by the human to better understand and experience the natural world around us. In our daily life we encounter many bridge experience like camera, airplane, boat and it helps us experience the natural.

designly way of knowing

After reading this article and talked with Kate, I have some new opinion on design (especially graphic design).

Many people argued that what is the difference between Graphic design and fine art. To me, Design is the way of thinking, rather than the way of presenting. Being a graphic designer, every case has different target audience, you need to find a proper way to communicate with them, and construct the information in the way that can be understood by target audience. However, being an artist, the important thing is to convey your idea in your own way. And in most time, your target audience is the same group (people who are interested in art).

In addition, it is not proper to use science or humanity’s perspective to do design. Because each field facing with different kinds of problem, therefore, each field has their own way to solve problem. For example, the article says that the way science use to solve problem is problem-focus, but designer is solution-focus.

Moreover, I agree with the conclusion that design is a discipline, and become more clearly about what design do and the way designer think. So next time when I start a new project, I can be more confident that what is my profession, and how to use my profession to cooperate with people from other backgrounds.

Nigel Cross reminded me that even designers are mortals

Most problems in the public health sphere are what Nigel Cross calls “ill-defined” problems. For example, the leading causes of death in the United States are heart disease, cancer, chronic lung disease, stroke, accidents, Alzheimer’s, diabetes mellitus, kidney diseases, influenza, and suicide. Six out of ten of these leading causes of death are chronic diseases—and the best way to deal with them is through prevention, basically just healthy eating and living. Yet more than 1.2 million people in the United States died from the three leading causes in 2011.

IMG_3940

What does this tells us? For one, prevention isn’t easy. We aren’t going to wiggle our way out of most of these problems through education and public health campaigns. Real solutions will require us to look across many disciplines for answers and inspiring new ways of combatting these health issues.

Although it was written in 1982, Cross’ article still gives me a bit of hope that some of the other modes of “designerly ways of knowing” are bubbling up in more fields and seeping through porous silos within public health agencies and beyond. By now many people are already sick of the phrase “design thinking,” and I can’t blame them. The next steps must be more concrete.

The article also provides a jumping off point for thinking about the application of the other designerly ways of knowing he summarizes at the end of the article. How might these be applied to public health in a very concrete, constructive, and solution-focused way?

Designerly Ways of Having a Blog: on Concept maps

I want to try to locate in Designerly Ways of Knowing how would the Designerly way of Having a blog be. If we assume that the Design with capital D encompasses the appreciation of the ‘material culture’ and the application of ‘the arts of planning, inventing, making and doing’, a blog (the writing) must do the same: it may conceive or discuss each time a new thing. Having a blog (organize ideas around certain topics and build a recurring narrative) could easily be classified into the second area of education, one that does not follow a scientific method, but is more on the side of the humanities and the arts, experience, analogy and metaphor. I wonder then what is the next step to make the writing process a design process?

According to Cross, the third area is on the side of the world made by man and the synthesis. I think then that synthesize would be the Designerly Ways of Knowing how-to-have-a-blog. Maybe, just maybe that’s why for my individual practice (as a designer, a reader and a writer) the concept maps are my perfect match. Can be it defined as a designerly way of Knowing and organizing readings and writings?

designerly2

Free-form Crochet Grammar Booklet

I’ve finished a draft of my Grammar Booklet. It’s meant to distill the information into a handy booklet that (hopefully) people with a crochet background can read and understand the general grammar. Take a look and feel free to give feedback.

I mostly want to know if it’s easy to understand, even by people who have never crocheted or seen shape grammars in use before. Is there anything that needs to be added or removed? The booklet will be given in addition to me talking about the grammar and showing crocheted visuals, but I’d like to know if it’s comprehensive enough to be understood on its own.

I’ll also try to print out a tester to bring to class.

Still in email contact with the Stitch Lab, and starting this IRB -_-

Designerly Ways of Whittling

After reading “Designerly Ways of Knowing” I started thinking about whittling in terms of general design education. Since it is not a complicated activity to do, I thought that it can be used to teach design for high school students.

As mentioned in the article Peters suggested three principal criteria for education:

1-Worthwhile knowledge of some value must be transmitted.
In this case, while whittling I can say that “the art of making” is involved. You are literally “the maker”. Transforming an object with your hands.

2- Self-awareness and being aware of what and why student is learning.
You have to be self-aware for sure not to cut yourself while whittling. Also you need to know your limits and your power not to cause any long term injuries. When it comes to what and why, whittling is a great way to push a person to think as it happened to us all in the course. We may or may not grab knowledge at the end of process but still the process itself has its ways to teach. It even allows a free space for the person herself what to learn and what not to learn.

3- Knowing how vs. knowing that
Before starting whittling we might have watched a TV show or a video and somehow saw whittling. But now everybody learns how to turn a cube into a sphere. At the end of the process we will be “educated” in terms of what we grasped or saw while whittling.

Quote from THINKING CONTEMPORARY CURATING THINKING – Terry Smith – To contribute on Theory.

“What is contemporary curatorial thought?

I raise this question at time when curating is everywhere being extended, encompassing every kind of organizing of any body of images or set of actions. The title of curator is assumed by anyone who has a more than minimal role in bringing  about a situation in which something creative might me done, who manages the possibility of invention, or even organizes opportunities for the consumption of created objects or orchestrates art-like occasions”

 

 

Clay and Design process

Analogy

Clay is a versatile tool that is used by an artist to present his ideas and express his thoughts. We all have seen beautiful clay sculptures but the process that goes behind it is equally intriguing.

As a first step, the artist begins with an idea, a thought, his vision for his art piece. Now He starts to mix powdered terracotta, water, some fibres etc. While he is kneading the clay it is nowhere close to the sculpture he envisions. His hands are dirty and muddy but he is just trying to make it uniform, remove lumps and make it consistent. This is indeed a very messy, chaotic and time consuming phase. It’s quite Likely for someone to give up in this process but it’s crucial to have faith and keep moving forward.

And then comes the phase when the clay is ready and artist starts shaping it. Initially it is fuzzy and irregular but artist keeps on making changes by analysing his current stage and defines his next action while keeping in mind his final vision. It is a step by step journey to a beautiful sculpture.

This teaches us something about of our daily life and design, that although the current situation is messy and chaotic we need to have faith and keep moving forward. We need to keep analyse current state and define future steps. It is very likely that we would face different challenges at different stages but as long as we follow the path to our vision, it all starts falling in piece.