ARTIFACT
Vision
I remember Initially we started the project with a vision. The idea was how can we create a product experience that creates a special bond with the user and also help them appreciate the concept of time. The time is the most important thing that drives our ecosystem. Not only it’s a most valuable unit and currency, it is also a 4th dimension in our world.
To summarise the vision with a quick analogy is – ‘Artifact’ is to time what Poetry is to Language
Objective
After working on the vision part, we started the investigating the subject area deeper, trying to understand the theory behind the concept of time. After studying the insights and some user research we started to define the scope by asking a lot of WH type questions – who is that we are designing this product? what is the purpose? who would be the target audience? why would they buy it? why would the use it? how is it different from what they are already using and what is it so unique about our product that sets it apart? After the introspection in our work, we came up with a brief and a problem statement for the topic.
Opportunities & Challenges
Challenge was how do we make a product that is useful at the same time discreet, something that can be personal to the owner at the same time initiates a dialogue with strangers, Something that seems just aesthetic yet functional and something that is quiet yet intriguingly loud enough.
Setting up the objective made us re-examine the problem statement. We started looking for the challenges and opportunities available in the domain. At that time, an interactive household object was an opportunity for the kind of product we were thinking.
Forms
Form here was a physical tangible device that people can interact with.
Conceptualising was an interesting phase in this process. Ideas were vague and the possibilities were immense, it was easy to get lost in the concepts. This is when we went back revisited the objective and opportunities which helped us stay focussed. When we froze the idea of time telling vases, it was a crucial form exploration ahead of us which was going to define the appeal of the product. Creating that precise hierarchy between hours vase & minutes vase. Defining those shapes such that they can incorporate the technology at the same time look aesthetically pleasing.
Image of the world
I envisioned a product that breaks away from people’s conventional notion of reading time.
I believe that creativity and innovation lies in looking at something from a different perspective. To address our current global issues we need to step back & relook at the problems in an unconventional way, validate them from different lenses. Artefact encourages people to read and perceive at time from a different perspective. It may initiate a dialogue in their mind to rethink about something ordinary in their life in an extraordinary way.
My thoughts
While applying this framework to the project, I realised this framework is very fluid and dynamic. There is no starting point and no ending point. You can start the project from any node and move across the circle in any direction till you end up with a satisfactory design solution that you intended. More I think about it, it makes me realise that if I had taken another path how it would have shape the final design, its appeal, its value.