The process of creating spheres made me think about how we value the objects we’ve created, especially as the production process forces us to make necessary trade-offs. The radar chart above was created to help visualize how I experienced the production process and the resulting attachment I felt for each object (except the cast sphere). I’ve added a few additional thoughts on the process below.
The first sphere I whittled looks like a diseased woodblock. It’s lumpy, stubbly, and wobbly. Although I spent many hours attempting to shape its ragged edges, it remains a block of wood (with great spheroid potential). The amount of time I spent whittling it is directly proportional to my attachment to it. It is also a reminder of the value of a true craftsman.
The second sphere I turned on the lathe looks very sleek in comparison, and it only took 45 minutes to complete. A bit of caution was necessary to prevent the sphere from deteriorating into a football, but it was completed in less than 1/10th the time of the half-whittled sphere.
The third 3D printed sphere was color printed in a little over an hour. The production process was technical and detached. It’s a beauty to behold, but it will disintegrate in water unless coated with a special protective finish. It seems less alive than the wood spheres, even though it was printed with corn starch, a once living material.
The fourth sphere I cast took about 45 minutes of prep time to set up the mold and begin the process, with another 12 hours or so required for the plaster to set. This process was more hands on at first, but after the mold had set, there was not much we could do to modify the final form.
What I appreciated most about each of these experiments was the ability to iterate as we progressed. Each process had its necessary trade-offs between time, effort, and the resulting attachment to each object. Although there is not a one-to-one correlation, it seems clear that my personal attachment (the affection or connection I felt with each object) was inversely related to the more digital process of prototyping.