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Final Presentation Reflection

The initial proposal sought to explore how user research could improve the service experience and increase usage, but this didn’t go far enough. What I found throughout the process of applying CATTt and the Design Thinking Framework was that it would be helpful (and even necessary) to explore Austin’s unique capacity for sustaining this type of service. This is a question that the city would need an answer even before the service could be implemented.

Given these constraints, I came up with a modified objective for the new proposal.

New Objective

“This research proposal seeks to understand Austin’s capacity for embracing and sustaining a commuter-based carpooling service supported by local financial incentives.”

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The goal of understanding Austin’s capacity for embracing this type of service before it was implemented would be to understand whether it was the “right” service to offer in the first place. That is, without the necessary users and interest in the service, did it have any chance of survival or, as might be the case, did the city require a custom solution that catered to it’s unique population and needs?

What and So what?

What-Childhood time is one of the most important time in every aspect. We learn all sort of things like running, emotion, friendship, sense. I still feel there is a room for improvement and as we are moving forward it is limiting to the elite class. Good schools are limited to people with money. One thing bothers me the most is what about the minority or low income families? what a child will do if you tell him/her this? Children of this age need more resources and facilities to groom themselves. It is more important to give them equal opportunity and so I am working on a thesis report that will address these issues and will propose some solution to this.

So what-In this report I plan to include some low cost equipment details that can spark the creativity at an early stage of childhood. These equipment can be installed within a school campus. This will give them early access to technology and science world. Because what we learn now a days is different from what we apply. If we can apply reverse engineering to this process then it will be a good hands-on learning. It might go further than that and we probably will see more students participating in a science fair.

Turning

turning – noun

  • an act of reversing position.
  • the place or point at which anything bends or changes direction.
  • an act of shaping or forming something.

When we turn something, we find something new hidden within a bigger form. To turn the sphere (just as whittling but faster, hence more evident) shows up how objects are already hiding in the materials and is up to us (as designers, creators and curious people) to find them.

Let’s then happily state that a designer is a person that is very likely to find things within things, and therefore, the design process is a process of finding things within things. Be them connections, factual objects, ideas, questions or images, the act of finding is itself an act of creation. Turning then is also reversing position or changing direction. My turned sphere turned almost perfect. I found out that is just a matter of attention and having the eye wide open. Knowing that I would find an sphere was also a key point for its almost “perfectiveness”. Sometimes we turn things without know what would we find out inside them, that is exciting as well!

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Innovation is in progress!

One shape rules them all..

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We have done few fabrication for spheres and maybe more to come. I like the approach and renumeration about this. Things are never perfect in first place they take time. We started with the toughest form of sphere making as whittling. Then we moved to machines and it wasn’t that hard. Learning can come in all sort of ways. We should not be afraid of medium. Its the process that makes it more enjoyable.

In a sense when you come to a point in your project when you can imagine the future and ideas start shaping shapes. Every positive idea comes with a negative emotion. Sometimes we feel bound by technology or sometimes with new ideas. Few weeks ago I met an artist and his speciality is in massive stone sculpture. He addressed that if you are a creative person there is no shortage of ideas but the pain is to turn them into reality. I agree with him to some point because while implementing these ideas we face the reality. This is the point where we see what is possible and what’s impossible. I personally enjoy this phase of the project because that is where I feel innovation comes. We try to see how far we can go to complete our ideas. Sometimes it works and sometimes it doesn’t.

Sphere

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Casting:

Besides focusing on the material of the sphere, I also need to focus on other materials that help me to make the sphere while casting. It really likes an experiment.

Printings:

Unlike whittling and turning, that you need to really participate in the process of making sphere, 3D printing allows me doing nothing while the machine is making the sphere. Therefore, I can observe the process really carefully. However, I quit feel that the relationship between object and me is not that close.

Turning:

The machine makes me feel like I am working with a turning expert. And I need to learn how to work with it. If we find the way to work with each other, we are able to make the sphere faster. However, if we use the wrong way, it might also destroy faster.

 

Every different method gives me different connection with objects. And I think it is just like today’s relationship between human and object. How people get products let them have different feeling and connection with object. Therefore, I realized that if designer wants to change the behavior people using objects, designer could start with changing the relationship with object.