Category Archives: Subodh Trivedi

Student

What and So what?

What-Childhood time is one of the most important time in every aspect. We learn all sort of things like running, emotion, friendship, sense. I still feel there is a room for improvement and as we are moving forward it is limiting to the elite class. Good schools are limited to people with money. One thing bothers me the most is what about the minority or low income families? what a child will do if you tell him/her this? Children of this age need more resources and facilities to groom themselves. It is more important to give them equal opportunity and so I am working on a thesis report that will address these issues and will propose some solution to this.

So what-In this report I plan to include some low cost equipment details that can spark the creativity at an early stage of childhood. These equipment can be installed within a school campus. This will give them early access to technology and science world. Because what we learn now a days is different from what we apply. If we can apply reverse engineering to this process then it will be a good hands-on learning. It might go further than that and we probably will see more students participating in a science fair.

New CATTt target

I am applying new target to CATTt.
Contrast-
It’s a small tool and you can not apply this thing to bigger objects. Although it was a 3D printed setup but it can break-off easily and once it is broken it has to be replaced. Once you have broken it or its too small then you might want to upgrade to a better setup and there was no better setup from the team.
Analogy- 
Method becomes invention when it relies on analogy and chance
The piece of tech that I selected for this is ‘Google Cardboard’. It was the first of its kind and promotes virtual reality(VR). The platform is intended as a low cost system to encourage interest and development in VR application. Users can either build their own viewer from simple, low-cost components using specifications published by Google, or purchase a pre-manufactured one. The viewer is used by placing a smartphone into the back of it and viewing through the lenses in the front.
It does promote the idea of exploring something with some low-cost infrastructure. The design is open source so anyone can build this around the world. But as something low-cost tech is invented there are always some players who want to target the rich audience. These players convert the great ideas into well defined design wth super ergonomics and sell it 10/20 higher than the initial cost.
“An invention is not that looks great but something that works great”
Now the question is do we really need it?
Is ‘targeting rich class’ mentality helping others to invent?
Theory-
I see the microscope theory part as a ‘Sensory Play’. As a child growing up we are orientated towards sensory experience. Since birth we learn about the world by touching, tasting, smelling, seeing and hearing. Stimulating the senses help children to move forward on neural pathways which is important for all types of learning (social/emotional/physical). I remember as a child I used to play with sand and water a lot because I used to feel immensely connected with the world, even though the sand is dry or wet may be warm or cool. Discovering these characteristics is an important step for early schoolers learning.
Target- 
The more I explore about this topic, more differences come out to be there. It’s not even limited to low income families people in the area but it is also about minority, people with disabilities. This becomes a hierarchy when combined together as it’s not in someone’s hand to decide their family. My early thoughts were limited to low income families but after searching it more I found that schools in minority area struggle with resources a lot. Theses schools don’t get enough chances to co-op with others.
Tale-
I think, sometimes technology can be understood by an organisation attached with the project. Suppose there is a showcase/launch of a new project and it’s from NASA. Now before seeing it you will change the whole perception and you will start thinking at another level

Innovation is in progress!

One shape rules them all..

IMG_20161025_130618097  IMG_20161025_130646491 IMG_20161025_130735625  IMG_20160911_184446886

We have done few fabrication for spheres and maybe more to come. I like the approach and renumeration about this. Things are never perfect in first place they take time. We started with the toughest form of sphere making as whittling. Then we moved to machines and it wasn’t that hard. Learning can come in all sort of ways. We should not be afraid of medium. Its the process that makes it more enjoyable.

In a sense when you come to a point in your project when you can imagine the future and ideas start shaping shapes. Every positive idea comes with a negative emotion. Sometimes we feel bound by technology or sometimes with new ideas. Few weeks ago I met an artist and his speciality is in massive stone sculpture. He addressed that if you are a creative person there is no shortage of ideas but the pain is to turn them into reality. I agree with him to some point because while implementing these ideas we face the reality. This is the point where we see what is possible and what’s impossible. I personally enjoy this phase of the project because that is where I feel innovation comes. We try to see how far we can go to complete our ideas. Sometimes it works and sometimes it doesn’t.

CATTt finale for microscope..

Contrast-
It’s a small tool and you can not apply this thing to bigger objects. Although it was a 3D printed setup but it can break-off easily and once it is broken it has to be replaced
Once you have broken it or its too small then you might want to upgrade to a better setup and there was no better setup from the team.
Analogy-
Method becomes invention when it relies on analogy and chance
The piece of tech that I selected for this is ‘Google Cardboard’. It was the first of its kind and promotes virtual reality(VR). The platform is intended as a low cost system to encourage interest and development in VR application. Users can either build their own viewer from simple, low-cost components using specifications published by Google, or purchase a pre-manufactured one. The viewer is used by placing a smartphone into the back of it and viewing through the lenses in the front.
It does promote the idea of exploring something with some low-cost infrastructure. The design is open source so anyone can build this around the world. But as something low-cost tech is invented there are always some players who want to target the rich audience. These players convert the great ideas into well defined design wth super ergonomics and sell it 10/20 higher than the initial cost.
“An invention is not that looks great but something that works great”
Now the question is do we really need it?
Is ‘targeting rich class’ mentality helping others to invent?
Theory-
I see the microscope theory part as a ‘Sensory Play’. As a child growing up we are orientated towards sensory experience. Since birth we learn about the world by touching, tasting, smelling, seeing and hearing. Stimulating the senses help children to move forward on neural pathways which is important for all types of learning (social/emotional/physical). I remember as a child I used to play with sand and water a lot because I used to feel immensely connected with the world, even though the sand is dry or wet may be warm or cool. Discovering these characteristics is an important step for early schoolers learning. In summary we need future Tesla or Einstein who can optimise humanity and the way I want to solve is to change/improve existing high school system
Target-
High schools with bigger student population. A new course integration that can create a spark and fuel up the child imagination.
Tale-
I think, sometimes technology can be understood by an organisation attached with the project. Suppose there is a showcase/launch of a new project and it’s from NASA. Now before seeing it you will change the whole perception and you will start thinking at another level

Design thinking framework applied to school structure!

Form- A physical form is a good way to explore the world and what-if the form is already familiar but and we use that in different scenario. I remember when we were conceptualising the ‘stand’ for microscope, the first form that stuck me was to start with a letter shape. In the upcoming week we had to think on different shape of letters and how to apply them with a camera. We finally ended up with ’S’ shape and the reason behind that was choosing the mild steel as a material. There were other shapes also that were to be tested out like ‘H, A but ’S’was the easiest to hold in mild steel to we decided to go with it.

Objective- The main objective was to connect some of the poorest schools in Bombay with technology. We wanted give these slum schools a new way to start engaging with their students. A ‘third eye’ that can fuel up the imagination of a student and may inspire a future.

Vision- What-if you know your area of interest since childhood and could start exploring at an early stage. Technology is not bound with age, place and gender and adopting technologies can solve issues. Why everyone is running after scoring full marks, why anyone cannot see an interest in childhood? The vision is clear in these statement that explore beyond what is already being told  and keep pursuing it. I see this as a report card for current system and how can we improve the grades by applying modified course structure.

Challenge/opportunities- The real challenge is to come up with an economical change/shift. Many high end schools in society have these gadgets that can have the same impact. Everyone is not able to afford them or they are only for an elite class. What-if we could reduce the cost of these technologies and provide them to everyone. There is a challenge and at the same time an opportunity for this problem. This pushes us back to drawing board and criticises in a way to select only those options that have a cost reduction scope in the future.

Image of the world- The world is very limited to those people who are very well established. What about that one-third population that is left behind, can we think within all communities and solve a problem. The image of anything is how we see observe it.

Designerly ways of connecting…?

  • After reading ‘Designerly ways of knowing’ I found some interesting connection with my project (microscope) and the article. it helped me to put my thoughts in meaningful way. Initial brief in the articles reports about ‘three cultures and there phenomenon’ of human knowledge. Below attached is a recap of the report,
  • The phenomenon of study in each culture is
    • in the sciences: the natural world
    • in the humanities: human experience
    • in design: the man-made world
  • When we received our prototype (functional) I did some testing of it and one of the objects that I tested was a Mosquito. There was a dead mosquito lying on a table and i put it on the glass top. I started zooming onto that thing and within few seconds I was blown away with the detailing of that natural creature. Now I think I know the reasons behind it and I would like to share it in ‘Designerly ways..’
    • It(Mosquito) was from natural world
    • We developed(Man-made) a human experience around the natural world
  • Science -———————> Manmade world(design) —————————> Human experience
  • There is a bridge called design that was developed by the human to better understand and experience the natural world around us. In our daily life we encounter many bridge experience like camera, airplane, boat and it helps us experience the natural.

From CATTt perspective

CATTt applied to microscope project-

I was thinking to apply the CATTt to my old project Digital Microscope. I was working at a university and we developed this microscope for slum schools. The idea was to give these children an interesting tool and make them familiar with the technology. it is a small table top microscope but the amount of things that you can explore with this are huge. I think so far the CATTt for this project goes like this,

Contrast-
  • It’s a small tool and you can not apply this thing to bigger objects.
  • Although it was a 3D printed setup but it can break-off easily and once it is broken it has to be replaced.
  • Once you have broken it or its too small then you might want to upgrade to a better setup and there was no better setup from the team.
Theory-
  • I think, sometimes technology can be understood by detailing of a project. Suppose there is a showcase/launch of a new project and it’s from NASA. Now before seeing it you will change the whole perception and you will start thinking at another level.
  • In microscope project the min. tolerance that I was working with was 1mm and now you can relate it to real world.
Target-
  • We can showcase the project at smaller universities or to upcoming designers to teach the value of detailing.