Radhakrishnan K., Julien C., O’Hair M., Lee G., Sagna De Main A., Leggio K., Herbert Arsers E., Baranowski T. (2022) A Sensor-Controlled Digital Game for Heart Failure Self-Care Based on Behavioral Change Frameworks. IEEE SEGAH 2022 Conference (Virtual)
Main A, Leggio K, Asim H, Radhakrishnan K. (2022) Behavioral Mechanisms of a Sensor-Controlled Digital Game That Motivates Self-Management Behaviors by Older Adults with Heart Failure. Journal of Cardiac Failure; 28(5): S4-S5. doi:10.1016/j.cardfail.2022.03.014
Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial. JMIR Serious Games. 2021 Nov 8;9(4):e29044. doi: 10.2196/29044. PubMed PMID: 34747701; PubMed Central PMCID: PMC8663490.
Radhakrishnan K, Julien C, O’Hair M, et al. (2020) Usability testing of a sensor-controlled digital game to engage older adults with heart failure in physical activity and weight monitoring. Applied Clinical Informatics;11(5):873-881. doi:10.1055/s-0040-1721399
Radhakrishnan, K., Baranowski, T., O’Hair, M., Fournier, C.A., Spranger, C., Kim, M. (2020). Personalizing Sensor-Controlled Digital Gaming to Self-Management Needs of Older Adults with Heart Failure: A Qualitative Study. Games for Health. doi: 10.1089/g4h.2019.0222.
Radhakrishnan, K., Baranowski, T., Julien, C., Thomaz, E., & Kim, M. (2018). Role of digital games in self-management of cardiovascular diseases: A scoping review. Games for Health Journal. (Sep 9, e-pub doi: 10.1089/g4h.2018.0011).
Radhakrishnan, K., Toprac, P., O’Hair, M., Bradley, P., Bias, R., Kim, M., & Mackert, M. (2016). Interactive digital e-health game for heart failure self-management: A feasibility study. Games for Health Journal, 5(6), 366-374. doi: 10.1089/g4h.2016.0038.