2D
GDAD Capstone Course
The 2D Capstone Course in the GDAD Program at The University of Texas at Austin occurs each fall and challenges students to utilize all their new skills to create a final project. Undergraduates from the Departments of Arts and Entertainment Technologies, Computer Science, and Radio-Television-Film were assigned to one of five teams, and each team developed their own unique 2D video game.
Below are the results of the Capstone.
Zombeats
Brain Dead Studios
Zombeats is a high-octane rhythm game set in the apocalypse. Shoot zombies to the beat as they swarm from all directions, while managing limited ammo reserves. Unlock original songs as you progress through each character’s story, import your own levels with the custom level editor, chase high scores on the global leaderboard, and customize your experience with difficulty modifiers!
Genre: Rhythm
Platforms: Windows, Mac, Linux
Expected ESRB: Rated T for Teen
Team Members:
- Camila De La Puente – Cover Artist, Environmental Artist, and Narrative Artist
- Garrett Gu – Composer, Toolchain Programmer, and UI Programmer
- Alex Huang – Beatmap Programmer, Composer, Level Designer, and SFX Designer
- Bianca Jimenez – Animator, Character Artist, and UI Artist
- Paul Toprac – Producer
- Audrey Wright – Assistant Producer
- Julianna Valle – Illustrator, Scrum Master, Technical Artist, and VFX Artist
- Chinmay Walavaklar – Composer, Gameplay Designer, Gameplay Programmer, and Writer
Hacker’s Labyrinth
Anon
Hacker’s Labyrinth is a unique and immersive 2D asymmetrical co-op game that blends traditional gaming with augmented reality. In this cooperative experience, two players take on distinct roles – one as the hacker, seated at a laptop, and the other as the spy, equipped with an augmented reality headset. The two players must communicate to infiltrate a missile launch facility and stop an attack.
Genre:Asymmetrical Co-op Puzzle
Platforms: Mac, Windows, & Microsoft Hololens
Expected ESRB: Everyone (Mild Violence)
Team Members:
- Andrew Jaso – Programmer
- Colin Liu – Programmer
- James Ouyang – Technical Artist and Programmer
- Jay Pham – Game and Level Designer
- Shreshta Ranganathan – Artist
- Isabelle Thayer – Game and Sound Designer and Scrum Master
P.I.N.G.
P.O.N.G. Studios
Oh no! The evil fish company has started melting Earth’s ice caps with a space laser! Step into the shoes of a penguin, fight your way through the chaos of a space station full of evil fishes, and save your homeland from their evil schemes!
Genre: Action, Shooter
Platforms: Windows, Mac, HTML5
Expected ESRB: E10+
Team Members:
- Dain Nam – Artist
- Ronghua Wang – Artist
- Seth Brotherton – Level Designer
- Lianming Yan – Level Designer, Sound Designer, Composer
- Kenneth Le – Programmer, Scrum Master
- Davie Nguyen – Programmer
- Benjamin Pham – Programmer, Technical Artist
Feral Frenzy Fighters
Paw Patrol
Feral Frenzy Fighters is a cute yet GORY 2D platformer-fighting game. Play against another player as an agile cat, a tactical fish, or an enduring turtle. Battle in one of three stages themed around a certain character, and try to settle your grievances the only way you know how…through DEATH.
Genre(s): Fighting
Platforms: Windows, Mac, Linux
Expected ESRB: Rated T for Cartoon Violence and Gore
Team Members:
- Karina Arellano – UI/Environment Artist, Backup Animator, and Scrum Master
- Benjamin Chen – Programmer
- Jaime Lopez – Audio Engineer
- Esha Nigudkar – Cutscene Artist and Narrative Designer
- Nevin Portillo – Level Engineer
- Dr. Toprac – Producer
- Joyce Qin – Character Artist, Animator, and Programmer
- Audrey Wright – Assistant Producer
- Bobby Youstra – Programmer
Prometheus Unbound
Team 5
An amalgamation of leftover memories from a dead brain and an AI implant, Anala Piers is neither human nor machine. But is she something more, or something less? Suddenly conscious in a world that does not want her and a body that does not belong to her, Anala does the only thing she can think to do: she demands answers.
Genre(s): Platformer
Platforms: Mac
Expected ESRB: Rated T for Teen
Team Members:
- Jake Gollub – Environment Artist and Animator
- Ainsley Johnston – Character Artist and Animator
- Cory Mason – Game Designer, Narrative Designer, and Level Designer
- Luke Mason – Programmer, Game Designer, and Composer
- Rodrigo Okamoto – Programmer and Game Designer
- Arnold Venter – Programmer and Level Designer