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Fall 2021

2D

GDAD Capstone Course

The 2D Capstone Course in the GDAD Program at The University of Texas at Austin occurs each fall and challenges students to utilize all their new skills to create a final project. Undergraduates from the Departments of Arts and Entertainment Technologies, Computer Science, and Radio-Television-Film were assigned to one of five teams, and each team developed their own unique 2D video game.

Below are the results of the Capstone.


 

Rat Platter
Team Customer Service

title image for original 2D game "Rat Platter," featuring a large smiling rat on a table with other rats in the background

In the fictional city of Mascarpone, you and other rats have lived in harmony with humans for years by helping each other enhance the culinary experience — all until a new wave of chefs come to town. These chefs all despise the idea of rodents being in the kitchen, and take over all of the restaurants to force the rats out of your homes. Now, you’ll do whatever you must to turn the wretched eateries upside-down; starting from humble fast-food restaurants to the high-end Michelin Star restaurants. Evade the fury of the new chefs while you cause messes, start fires, and ruin meals in this 2.5D stealth puzzle/platformer.

Genre(s): Stealth, Puzzle, Platformer
Platforms: Windows, Mac, Linux, Android
Expected ESRB: E for Everyone

Team Members:

  • Hector “Ále” Acevedo – Technical Sound Design, Music, Sound Design
  • Sunny Agrawal – System Design, AI Design, UX Programmer
  • Joshua Churchill – Level Design
  • Anthony Hoang – Game Systems Programmer, Scrum Master
  • Eduardo Monroy – 3D Artist
  • Vera Pei – 2D Artist
  • Kelly Shen – 2D Artist/Animator, Technical Artist

Play | Trailer


 

Ages of Chaos
Team Bullet Heaven

still image of battle scene in "Ages of Chaos," an original 2D game created in the UT Game Design Capstone class in Fall 2021

A determined princess and aloof cyborg cross paths when their timelines converge and must fight together through a medieval kingdom, a digitized city, and a chaotic void between space and time before their worlds are destroyed.

Switch between a tough, magic-wielding princess and a cyborg from a cyber-dystopian future, or join a friend for couch co-op in a vertically-scrolling 2D shooter as you shoot down waves of brutal enemies and utilize special time-bending abilities to gain the advantage and face the final boss!

Genre: Top-down Shooter/Bullet Hell
Platforms:  Mac, Windows, iOS
Expected ESRB: E10+ (Fantasy Violence)

Team Members:

  • Nat Briceño — Narrative Designer
  • Jose Chavez — Programmer, Level Designer
  • Jackson Goodall — Music, Sound Designer
  • Justin Kung — Game Designer, Level Designer
  • Jake Ngyuen — 3D Artist
  • Simon Pinochet — Programmer
  • Lori VanHoose — 2D Artist
  • Paul Toprac — Producer
  • Audrey Stein — Assistant Producer

Play | Trailer


 

Orbot
Team Cyberpunks

still image of "Orbot," an original 2D game created by UT Game Design Capstone students in Fall 2021

Orbot is a combat-focused action game where you play as Orbot, a robot who just got a new job at CloudNet, but things quickly take a dark turn as you realize to work at CloudNet you must be uploaded to a hive mind network. Outraged by this, you decide to fight back and destroy CloudNet.

Genre(s): Action
Platforms:  Mac, Windows, and Linux
Expected ESRB: Everyone 10+

Team Members: 

  • Emily Chauffe – Character Artist
  • Michael Jarrett – Programmer and Music Composer
  • Grant Kluber – Technical Artist
  • Luke Li – Gameplay Programer and Designer
  • Hayden Ray – UI Artist and Narrative Writer
  • Mark Salinas – UI and Cutscenes Programmer
  • Val Trevino-Su – Environment Artist

Play | Trailer


 

Outgrown
Team 4 Square

a creepy monkey toy in a dark toy box with tractor beams coming out of its eyesIn the chest of toys lies a forgotten time…
In the memory of childhood lies a web of conflict…
In the escape from the past lies a fear of the future…
When you are cast into the Toy Box, you are forced to confront what you’ve left behind.

Escape the whimsical and oppressive realm of the Toybox while:
…avoiding toys who want you to stay forever
…confronting unique, decrepit toys filled with life and despair
…navigating through a dangerous terrain that inspires unease
But be wary, for there are some toys that are so long forgotten even they are outcasts in this dreamland.

Genre(s): Adventure, Horror, Platformer
Platforms: Mac, Windows, and XBox
Expected ESRB: Teen

Team Members:

  • Alex Huang – Programmer / Level Designer / Animator
  • Austin Lee – Artist
  • Christopher Saenz – Programmer / Narrative and Level Designer
  • Al Sumstad – Artist / Scene Designer
  • Paul Toprac — Producer
  • Remus Wong – Programmer
  • Taylor Wood – Audio and Narrative Designer
  • Audrey Wright — Assistant Producer

Play | Trailer


 

Grime Spree
Team Raccoon

cover image for "Grime Spree," an original 2D game created by the UT Game Design Capstone class in Fall 2021

Grime Spree is a fast-paced sweep-em-up dungeon crawler where you, a crime/grime-fighting janitor, must shoot and clean your way through dilapidated, sci-fi city buildings completely infested with dirt and slime monsters.

Genre(s): Dungeon Crawler
Platforms: Mac, Windows, Linux and Android
Expected ESRB: E10+
Team Members:

  • Jaylen Davis — VFX Designer
  • Jeongmu Hahn — Programmer
  • Boram Lee — SFX Designer
  • Warren Miller — Level Designer
  • Peyton Rodgers — Artist
  • Clinton Thai — Artist & UI Designer
  • Matthew Zhang — Programmer & Music Composer

Play | Trailer

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