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Spring 2014

3D

GDAD Capstone Course

The Spring 2014 semester was the first 3D Capstone Course in the GDAD Program at the University of Texas at Austin. That semester, undergraduates from the Computer Science Department, College of Fine Arts, and Radio-Television-Film Department were assigned to one of five teams, and each team developed a 3D video game.

At the end of the semester, the teams presented their games at Blizzard Entertainment‘s Austin office. After viewing the presentations, Kelly Milsop, Talent Acquisition, commented, “It was amazing to see the student’s progression through testing; their development cycle mirrors that of professional studios. The Capstone is great preparation for the daily realities of working at a game studio.”

In addition, Team Underdog Games, the creators of the game Port of Call, were selected as a finalist in the E3 2014 College Game Competition.

Below are the results of the the Capstone (Download – Unity Web Player).


 

Lethal PursuitLethal Pursuit title screen

Team Galacticats

Alex An
Stephen Brownlee
Andy Hsu
Russell Jahn
Kevin Ong
Becky Schmader

Play (Keyboard) | Play (Controller) | Trailer

 


 

Port of CallPort of Call title screen
Team Underdog Games

Ricky Llamas
Darwin Pek
Mario Rodriguez
Mark Rubin
Wilson Villegas
Lynn Vuong

Play | Trailer

 


 

Rascal RollRascal Roll title screen
Team Extra D

Aaron Angert
Jeff Dolan
John Michael Hunt
Sa Liu
Hector Carmona Miranda
Trevor Scott

Play (Keyboard) | Play (Controller) | Trailer

 


 

The RunnersThe Runners screenshot
Team Waterford

Eduardo Aceves
Thomas Cardwell
David Finol
Justin Hust
Nathan Waters

Play | Trailer

 

 


 

Xeno AegisXeno Aegis title screen
Team Xeno Aegis

Aaron Campbell
Jacky Chou
Alonso Salas
Keegan Sandifer
Roberto Torres

Play | Trailer

 


 

College of Fine Arts

The Spring 2014 semester saw undergraduates from the College of Fine Arts create 3D Digital Art & Animation. The students in the course participated in an in-depth study and practice of 3D modeling, surfacing, lighting, rendering, animation, compositing, and visual FX using Autodesk Maya, Adobe Photoshop, among other programs.

This particular semester was a collaboration between the whole class. They were to create graphics based on the pop art of Roy Lichtenstein. Each student modeled, textured, rigged, and animated a painting, then created transitions to make the video flow from one to another.

Below is the result (right-click->save the image for more detail).


 

Digital Production Art 3D Spring 2014 still image
Tara Awad, Annielyn Felux, Briana Gray, Laura Levisay, Patrick Matthews, Lyz Reblin, Mario Rodriguez, Trevor Scott, Catherine Wetmore

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